ACTION AUDIO GROUP 1, pressure cooker

February 19, 2010


This pressure cooker was designed to broaden the view in this project. By going through the design process in one day we can see where there are difficulties.

The aim of this project is to design a sound system that provides subtle but relevant information in the home environment.
This lead to the question: what things within the home environment are relevant and useful to perceive during your daily task? For a lot of these tasks visuals are good enough and would not be improved by sound applications.

Continue reading

Action Audio

Brief Description

In any given situation, there will be multiple auditory channels reaching the ear. However, we are able to focus our attention on one of them. The remaining auditory channels are typically monitored in the periphery of our attention. In other words, we do not have to pay specific attention to them, but if something unusual happens, our attention immediately shifts. For example, when driving a car, one will normally focus the attention on the road, the radio, or the conversation with passengers. However, when the engine suddenly makes an unusual noise, the attention immediately switches to this sound. In other words, the sound of the engine that is normally in the periphery of the attention shifts to the foreground. The same thing will happen when you hear someone say your name.

In this project, you will explore how you can leverage the above described auditory perception skills in interaction design. The goal of this project is to design a system that subtly provides relevant information via short auditory cues in the home environment. These auditory cues can be connected to everyday objects. For example; what if the refridgerator tells us what is in it whenever we open it, or the door-knob tells us if it is going to rain when we open the front door?

Continue reading