Publications and Literature

References of the Connecting Realities squad kick-off talk on Sep. 8 2017 by Rong-Hao Liang
Vision
  • Weiser, Mark. The Computer for the 21 st Century.” Scientific american 265.3 (1991): 94-105.
Augmented Surface
  • Hiroshi Ishii, Craig Wisneski, Julian Orbanes, Ben Chun, and Joe Paradiso. 1999. PingPongPlus: design of an athletic-tangible interface for computer-supported cooperative play. In Proceedings of the SIGCHI conference on Human Factors in Computing Systems (CHI 99). ACM, New York, NY, USA, 394-401. 
  • Raine Kajastila, Leo Holsti, and Perttu Hämäläinen. 2016. The Augmented Climbing Wall: High-Exertion Proximity Interaction on a Wall-Sized Interactive Surface. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (CHI 16). ACM, New York, NY, USA, 758-769.
  • Alan Bränzel, Christian Holz, Daniel Hoffmann, Dominik Schmidt, Marius Knaust, Patrick Lühne, René Meusel, Stephan Richter, and Patrick Baudisch. 2013. GravitySpace: tracking users and their poses in a smart room using a pressure-sensing floor. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI 13). ACM, New York, NY, USA, 725-734. 
  • Chris Harrison, Hrvoje Benko, and Andrew D. Wilson. 2011. OmniTouch: wearable multitouch interaction everywhere. In Proceedings of the 24th annual ACM symposium on User interface software and technology (UIST 11). ACM, New York, NY, USA, 441-450.
  • Kimiko Ryokai, Stefan Marti, and Hiroshi Ishii. 2004. I/O brush: drawing with everyday objects as ink. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI 04). ACM, New York, NY, USA, 303-310.
  • Rong-Hao Liang, Kai-Yin Cheng, Liwei Chan, Chuan-Xhyuan Peng, Mike Y. Chen, Rung-Huei Liang, De-Nian Yang, and Bing-Yu Chen. 2013. GaussBits: magnetic tangible bits for portable and occlusion-free near-surface interactions. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI 13). ACM, New York, NY, USA, 1391-1400.
Mid-air Digital Content
  • Rajinder Sodhi, Hrvoje Benko, and Andrew Wilson. 2012. LightGuide: projected visualizations for hand movement guidance. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI 12). ACM, New York, NY, USA, 179-188.
  • Daniel Leithinger, Sean Follmer, Alex Olwal, Samuel Luescher, Akimitsu Hogge, Jinha Lee, and Hiroshi Ishii. 2013. Sublimate: state-changing virtual and physical rendering to augment interaction with shape displays. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI 13). ACM, New York, NY, USA, 1441-1450.
Colocated VR
  • Lung-Pan Cheng, Patrick Lühne, Pedro Lopes, Christoph Sterz, and Patrick Baudisch. 2014. Haptic turk: a motion platform based on people. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI 14). ACM, New York, NY, USA, 3463-3472.
  • Lung-Pan Cheng, Thijs Roumen, Hannes Rantzsch, Sven Köhler, Patrick Schmidt, Robert Kovacs, Johannes Jasper, Jonas Kemper, and Patrick Baudisch. 2015. TurkDeck: Physical Virtual Reality Based on People. In Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology (UIST 15). ACM, New York, NY, USA, 417-426.
VR+Haptics
  • Pedro Lopes, Alexandra Ion, and Patrick Baudisch. 2015. Impacto: Simulating Physical Impact by Combining Tactile Stimulation with Electrical Muscle Stimulation. In Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology (UIST 15). ACM, New York, NY, USA, 11-19.
  • Ping-Hsuan Han, Chiao-En Hsieh, Yang-Sheng Chen, Jui-Chun Hsiao, Kong-Chang Lee, Sheng-Fu Ko, Kuan-Wen Chen, Chien-Hsing Chou, and Yi-Ping Hung. 2017. AoEs: enhancing teleportation experience in immersive environment with mid-air haptics. In ACM SIGGRAPH 2017 Emerging Technologies (SIGGRAPH 17). ACM, New York, NY, USA, Article 3, 2 pages.
Collaborative VR
  • Hikaru Ibayashi, Yuta Sugiura, Daisuke Sakamoto, Natsuki Miyata, Mitsunori Tada, Takashi Okuma, Takeshi Kurata, Masaaki Mochimaru, and Takeo Igarashi. 2015. Dollhouse VR: a multi-view, multi-user collaborative design workspace with VR technology. In SIGGRAPH Asia 2015 Emerging Technologies (SA 15). ACM, New York, NY, USA, Article 8

Literature Review 2011

J. Hu, Across the virtual and the real: Literature review, 2009

Journal publications

R. van de Westelaken, J. Hu, H. Liu, and M. Rauterberg, “Embedding Gesture Recognition into Airplane Seats for In-flight Entertainment,” Journal of Ambient Intelligence and Humanized Computing, vol. (accepted), 2010.

Alves Lino, J.A., Salem, B.I., Rauterberg, G.W.M. (2010). Responsive environments: User experiences for ambient intelligence. Journal of Ambient Intelligence and Smart Environments2(4), 347-367

Salem, B.I., Alves Lino, J.A., Rauterberg, G.W.M. (2010). SmartEx : a case study on user profiling and adaptation in exhibition booths. Journal of Ambient Intelligence and Humanized Computing1(3), 185-198.

M. Rauterberg, J. Hu, and G. Langereis, “Cultural Computing – How to Investigate a Form of Unconscious User Experiences in Mixed Realities,” Cultural Computing, IFIP Advances in Information and Communication Technology Series, 333, R. Nakatsu, N. Tosa, F. Naghdy et al., eds., pp. 190-197: Springer Boston, 2010.

DOI: 10.1007/978-3-642-15214-6_19

J. van Aart, C. Bartneck, J. Hu, M. Rauterberg, and B. Salem, “How to behave as Alice in Wonderland – about boredom and curiosity,” Entertainment Computing, Volume 1, Issues 3-4, December 2010, Pages 125-137.
DOI: 10.1016/j.entcom.2010.09.003

Golsteijn, C. and Hoven, E. van den. Facilitating Communication About Books Through An Online Community. In Personal and Ubiquitous Computing, Online First, DOI 10.1007/s00779-010-0301-0.

Faber, J.P., and Hoven, E. van den (accepted). MARBOWL: Increasing the Fun Experience of Shooting Marbles. In “Tangibles and Children” a special issue of Personal and Ubiquitous Computing.

Bakker, S., Antle, A.N., and Hoven, E. van den (accepted). Embodied Metaphors in Tangible Interaction Design. In “Tangibles and Children” a special issue of Personal and Ubiquitous Computing.

J. Hu, C. Bartneck, B. Salem, and M. Rauterberg, “ALICE’s Adventures in Cultural Computing ”International Journal of Arts and Technology, vol. 1, no. 1, pp. 102-118, 2008.
FULLTEXT: PDF HTML REFERENCE: BibTeX EndNote

C. Bartneck, J. Hu, B. Salem, R. Cristescu, and M. Rauterberg, “Applying Virtual and Augmented Reality in Cultural Computing ” International Joural of Virtual Reality, vol. 7, no. 2, pp. 11-18, 2008.
FULLTEXT: PDF HTML REFERENCE: BibTeX EndNote

Conference papers

M. Kwak, G. Niezen, B. v. d. Vlist, J. Hu, and L. Feijs, “Tangible Interfaces to Digital Connections, Centralized versus Decentralized,” Transactions on Edutainment, vol. V, pp. (accepted), 2010.

Kimman, F., Weda, H., Hoven, E. van den, Zeeuw, T. de and Luitjens, S. (accepted). Spinning in Control: Design Exploration of a Cross-Device Remote. In proceedings of TEI’11, January 23-26, Funchal, Portugal.

Bhömer, M. t., Helmes, J., O’Hara, K. and Hoven, E. van den (2010). 4Photos: A Collaborative Photo Sharing Experience. In proceedings of NordiCHI’10, October 16-20, Reykjavik, Iceland, pp. 52-61.

Bakker, S., Berg, R. van den, Pijnappel, S and Hoven, E. van den (2010). Sounds Like Home: Sonification and Physical Interaction in the Periphery and Center of the Attention. In proceedings of ISon 2010, April 7, Stockholm, Sweden, pp. 55-58.

G. Niezen, B. v. d. Vlist, J. Hu, and L. Feijs, “From Events to Goals: Supporting Semantic Interaction in Smart Environments,” in 2010 IEEE Symposium on Computers and Communications (ISCC), Riccione, Italy, 2010, pp. 1029 – 1034.

FULLTEXT: PDF HTML REFERENCE: BibTeX EndNote
DOI: 10.1109/ISCC.2010.5546634

B. van der Vlist, G. Niezen, J. Hu, and L. Feijs, “Semantic Connections: Exploring and Manipulating Connections in Smart Spaces,” in 2010 IEEE Symposium on Computers and Communications (ISCC), Riccione, Italy, 2010, pp. 1-4.
FULLTEXT: PDF HTML REFERENCE: BibTeX EndNote
DOI: 10.1109/ISCC.2010.5546636

J. Hu, and S. Offermans, “Beyond L\$: Values across the Virtual and the Real,” in International Conference On Advanced Infocomm Technology Xi’an, China, 2009, pp. 1-4.
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Antle, A.N., Corness, G., Bakker, S., Droumeva, M., Hoven, E. van den and Bevans, A. (2009). Designing to Support Reasoned Imagination through Embodied Metaphor. In proceedings of ACM Creativity & Cognition ’09, October 26-30, Berkeley, USA, pp. 275-284.

Bakker, S., Antle, A.N. and Hoven, E. van den (2009). Identifying Embodied Metaphors in Children’s Sound-Action Mappings. In proceedings of IDC 2009, June 3-5, Como, Italy, pp. 140-149.

Funk, M., & Bartneck, C. (2008). An Interactive Visual Canon Platform. In P. Ciancarini, R. Nakatsu, M. Rauterberg & M. Roccetti (Eds.), New Frontiers for Entertainment Computing (Vol. 279/2008, pp. 23-32). Berlin: Springer. DOI: 10.1007/978-0-387-09701-5_3

J. van Aart, B. Salem, C. Bartneck, J. Hu, and M. Rauterberg, “Designing for Experience: Arousing Boredom to Evoke Predefined User Behaviour,” in 6th Design and emotion conference, Hong Kong, 2008. FULLTEXT: PDF HTML REFERENCE: BibTeX EndNote

R. van de Westelaken, J. Hu, H. Liu, and M. Rauterberg, “Integrating Gesture Recognition in Airplane Seats for In-Flight Entertainment,” Technologies for E-Learning and Digital Entertainment, Lecture Notes in Computer Science Series, 5093/2008, Z. Pan, X. Zhang, A. E. Rhalibi et al., eds., pp. 353-360, Nanjing, China: Springer Berlin / Heidelberg, 2008.
FULLTEXT: PDF HTML REFERENCE: BibTeX EndNote
DOI: 10.1007/978-3-540-69736-7_38

Other

Cruz Restrepo, M., Alves Lino, J.A., Hummels, C.C.M. (Eds.).(2010). ID’10. Eindhoven: Technische Universiteit Eindhoven, 59 pp.

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