Context as it supports us in our understanding of concrete information is lost over distance. By using and transforming daily used objects we transfer these contextual events. As a support to this contextual information, we enable the exchange of actions from a virtual to the real world and visa versa.
B2.2 Bart Hellings, Jaap Norbruis, Hugo Christiaans.
Client: A. Juarez Cordova Coach: J. Hu
A design case done by Bram Knaapen
The non face-to-face communication of social and emotional experiences between people now happens through phone or other media like e-mail, IM (instant messaging), webcam (e.g. Skype) and other virtual communities such as Second Life. In the communication these experiences the context it has happened in pays an important role. Neither the technology nor our way of describing it enables us to communicate this context, in such a way that it can be “experienced” by the others, you can only imagine.
We first show a design case that tries to tackle this issue. The design concept proposes a system that is able to communicate the context of a remote (virtual) user so that the receiving (virtual) person is able to “feel” as if he/she is there without the translation steps. Often these steps are required when describing an experience. This concept enables a seamless transition between a real and virtual worlds leading to interesting scenarios.