an exploration into textiles and electronics by
Paula Segura Meccia
The front part of the hoodie is a knitted variable resistor. Its resistance varies when you toy with it. This changing resistance value is used to change the intensity of the light strip in the front edge of the hoodie.
skôn means beautiful in dutch dialect, and in swedish skön also means nice or beautiful. This relates to both our cultural backgrounds.
camera: Gordon Tiemstra
model: Elien Vergeer
music: one evening by feist
Eindhoven University of Technology
Department of Industrial Design
one week module in Spring 2010
given by Michel Peeters, Carl Meegens and others
This project is under development and part of the Final Masters Project preparations in the M2.1 semester. The project will run at the Research Centre for Product Design & Engineering, Utrecht, where the I’ll be working during.
Within this project an interactive product will be developed which offers support in concretizing and defining the design challenge during projects. See it as a bread-crumb dispenser from Hans & Gretel during the creative process, can you create those crumbs at decisive moments which you can retrieve when lost on your path? The product will be integrated into a physical, concept space, in which designers, contractors and end-users can come to shared insights as part of the design project. The Concept space used will be at the “Hogeschool Utrecht”, which functions as a testing ground for studying and testing prototypes and the users.
The goal of my M2.2 graduation project is to investigate how asynchronous communication tools and awareness of each other daily routines can minimize the effects of culture shock between sojourner and distant family.
As context for this project I choose young Chinese expats living in the Netherlands. I conducted various interviews, focus group and survey. Currently I am in the process of deploying a technology probe to test various assumptions. I will exhibit this prototype during upcoming interim exhibition.
Martijn ten Bhömer, M2.2 graduation project coached by Elise van den Hoven
Design a remote control for a media center in the home environment. Imagine that the media center grows over time by adding new components to it which enable new functionality. How can the remote be designed in order for it to reflect this growth and enable the user to control the new functionalities?
Remote that enhances (feeling of) control and interaction between presenter and his presentation. For the exhibition on April 8 & 9 I will be demonstrating two or three models on which I’d like to have feedback about form & feel. I wil also try to demonstrate the enhanced functionality & interaction using a working presentation setup.
Project: DPA22 Hand-Held-Pro
Coach: Maurits de Koning
h.w.romer [at] student [dot] tue [dot] nl
The project goal is to create new safety concepts for making safe work place while creating least possible disturbance to the production process. My focuses are on creating flexible area guarding and safety in term of preventive action.
Context as it supports us in our understanding of concrete information is lost over distance. By using and transforming daily used objects we transfer these contextual events. As a support to this contextual information, we enable the exchange of actions from a virtual to the real world and visa versa.
B2.2 Bart Hellings, Jaap Norbruis, Hugo Christiaans.
B11 Project Hand Held Pro – Designing held in hand portable DJ-Gear
This project is about making a DJ able to move around and even go into his audience.
This DJ-Gear should be a portable, held in hand dj mixing table for professional DJ’s.
A pro would be if this device would improve the show around the DJ.
The focus of this project is about the form of this device and how the interaction is.
The C3 (C-cube) project aims to use ‘E-skin’, a cutting edge color changing technology developed by Philips, to improve the output qualities of tangible interaction artifacts. It will allow the communication of information to the user through the visual appearance of the tangible artifact itself by changing its color or even making it transparent! In this project, research is done on the possible applications and implications of e-skin on tangible interaction.
From the narrative of Alice’s Adventures in Wonderland, we chose six stages, each represents a chapter or part of it, and built one of the world biggest mixed reality installation. From start to end the user undergoes immersion that consists of real and nature mimicking, virtual and augmented reality in such situations which demands the user to question him/her self and their logic and Western reasoning.
A new form of presence and user experience will emerge!
I went through some research papers related to the topic. The following is some reading notes, some of which is simply the abstract but most of which is not. The key ideas in the paper are emphasized with bold font face.