Video taken by Christoph Bartneck.
Connecting elderly to their younger family and friends; A nondescript TEA BOX for easy chitchatting using recognizable contact cards.
This project is under development and part of the Final Masters Project preparations in the M2.1 semester. The project will run at the Research Centre for Product Design & Engineering, Utrecht, where the I’ll be working during.
Within this project an interactive product will be developed which offers support in concretizing and defining the design challenge during projects. See it as a bread-crumb dispenser from Hans & Gretel during the creative process, can you create those crumbs at decisive moments which you can retrieve when lost on your path? The product will be integrated into a physical, concept space, in which designers, contractors and end-users can come to shared insights as part of the design project. The Concept space used will be at the “Hogeschool Utrecht”, which functions as a testing ground for studying and testing prototypes and the users.
Design a rich interactive exhibit for adults and children visiting Hidrodoe, which takes in account
the different learning preferences of people.
The goal of my M2.2 graduation project is to investigate how asynchronous communication tools and awareness of each other daily routines can minimize the effects of culture shock between sojourner and distant family.
As context for this project I choose young Chinese expats living in the Netherlands. I conducted various interviews, focus group and survey. Currently I am in the process of deploying a technology probe to test various assumptions. I will exhibit this prototype during upcoming interim exhibition.
Martijn ten Bhömer, M2.2 graduation project coached by Elise van den Hoven
Remote that enhances (feeling of) control and interaction between presenter and his presentation. For the exhibition on April 8 & 9 I will be demonstrating two or three models on which I’d like to have feedback about form & feel. I wil also try to demonstrate the enhanced functionality & interaction using a working presentation setup.
Project: DPA22 Hand-Held-Pro
Coach: Maurits de Koning
h.w.romer [at] student [dot] tue [dot] nl
Making low-level connections between devices in the livingroom using high-level semantics.
Context as it supports us in our understanding of concrete information is lost over distance. By using and transforming daily used objects we transfer these contextual events. As a support to this contextual information, we enable the exchange of actions from a virtual to the real world and visa versa.
B2.2 Bart Hellings, Jaap Norbruis, Hugo Christiaans.
Client: A. Juarez Cordova Coach: J. Hu
What if we could integrate instant messaging into the home environment, in a tangible,smart and elegant way? What would it look like and what should it do?
What would happen when a product in your home, remembers your daily patterns, remembers what you did, remembers where you were…
M1.2 Research Project, coached by Emilia Barakova
B3.2 project for Schmersal (DE) about future concepts for safe man-machine interaction in industrial working environments.
My focus is on creating safety solutions which support the workflow of the machine operator and do not restrict his freedom of movement or visibility on the work process.
There is already a lot of safety within a factory but 30% of the time it’s been sabotaged by the workers because its seen as irritating and annoying.
The goal of the project is therefore to create new concepts which improve safety for machine operators and support their workflow.
Mark Studer 3.2
coach L. Reindl
How to use the power of 3D Computer Aided Design during the idea generation process?
Client: ConceptLab, 3DConnexion
M2.2 Final Master Graduation Project Rikkert Gerits
An intelligent remote control, designed to transfer and control personal media in and between multiple rooms.
M2.2 Graduation Project, coached by Joep Frens.
B11 Project Hand Held Pro – Designing held in hand portable DJ-Gear
This project is about making a DJ able to move around and even go into his audience.
This DJ-Gear should be a portable, held in hand dj mixing table for professional DJ’s.
A pro would be if this device would improve the show around the DJ.
The focus of this project is about the form of this device and how the interaction is.
M12 Reasearch Project.
Explorations about how audio can be linked to everyday objects to provide peripheral information while interacting with them.
The research is focusing on how the qualities or atributes of the real soundscapes can be extrapolated into an abstract sounds and still keep the percepion of the soundscape towards the activity.
by Eñaut Arratibel Kortabarria (s099010)
Smart Brushing; designing a guiding/coaching device that encourages a ‘proper’ teeth brushing routine.
Final Bachelor Project by Erik Olierook
Explore and understand the daily routine around the use of toothpaste and to design an appropriate device that’s able to monitor the consumption rate.
By Fauzi Al-Kaylani & Idowu Ayoola, B3.2
The C3 (C-cube) project aims to use ‘E-skin’, a cutting edge color changing technology developed by Philips, to improve the output qualities of tangible interaction artifacts. It will allow the communication of information to the user through the visual appearance of the tangible artifact itself by changing its color or even making it transparent! In this project, research is done on the possible applications and implications of e-skin on tangible interaction.
An interactive window shade controlling light intensity in an office while creating a natural experience.
Final Bachelor Project by Teun Vinken.
Memory Canvas Workshop, making a unique memory of the deceased.
In corporation with AB-Ire.
M2.2 Graduation project coached by Elise van den Hoven.
This project aims at designing a product for parents and teenagers that facilitates communicating in a pleasant way about the past and experiences of the parents.
With the conversation cubes parents and teenagers can explore photographs of the individual and joint experiences of the family members in a surprising way.
Connie Golsteijn, M22
Jun Hu, 2009
I went through some research papers related to the topic. The following is some reading notes, some of which is simply the abstract but most of which is not. The key ideas in the paper are emphasized with bold font face.
The PDF presentation shows some visuals of previous “Realities” projects from 2009-2010:
Operation Space – Client: ONDAL
– M1.1 Project – focus interaction design
– M1.1 Project – focus research on interaction
Enriched Exhibition – Client: Schokoladenmuseum, Köln
– B3.2 Final Bachelor Project – focus form and interaction
– B1 Project – focus teamwork, abstraction, concept development
Spacial Interaction – a tab Partner: SieMatic, Corean
– M22 Final Master Project – – focus interaction, form, construction
February 19, 2010
This pressure cooker was designed to broaden the view in this project. By going through the design process in one day we can see where there are difficulties.
The aim of this project is to design a sound system that provides subtle but relevant information in the home environment.
This lead to the question: what things within the home environment are relevant and useful to perceive during your daily task? For a lot of these tasks visuals are good enough and would not be improved by sound applications.
This presentation was given on Friday February 5, 2010 to all the students in theme Realities, to kick-off the new semester.
The presentation uses an example project, Blurring the boundaries, done by Serge Offermans, to explain one of the topics in the theme: bridging the virtual and the real.
A design project: concentrating on concept-finding as a basis for a form development. We focus on ergonomics, shaping and usability, based on an intelligent product concept.
Idea generation, sketching, form-giving, production technology…are main topics of the project. It is to develop a concept and to design a hand held object, dedicatet to a special user group – such as professional users.
Problem definition, briefing and a structured design process is part of the project – but focus is on the form giving process from idea through form exploration – from rough to detail.
The project by intention focusses in “classic” design skills in the field of form design. It’s dedicated to first years students in the bachelor program to strengthen the ability to deliver intelligent interactive design concepts including an industrial standard design level.