Projects

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Internship 250K

250K is  a company of Sander Reneman, Carlo Ruijgers and Kevin Walenciak who  have been creating unique shows for the international dance and concert industry for several years now. The main goal of 250K is creating concept and designs and translating those to the overall experience of the event and show. Video plays an important part in this as they strive to implement this into the stage design as good and innovative as possible. 250K works closely together with the VJ collective Eyesupply, together they create the entire experience for events and festivals.

For videos of my work, please click the more button

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Grand café de ID

‘Grand Café de ID’ is a temporary café during the Dutch Design Week, it is here where visitors of the Dutch Design Week can have a cup of coffee or tea and rest a bit. While lounging in the café they will experience that Grand Café de ID is not just ordinary: it is connected with several other places in Eindhoven. You and the people in these locations, who are also enjoying the Grand Café de ID are brought together by our translocal system, as if you are having a coffee together. You can exchange your ideas and observations about the Dutch Design Week, or even more.. 

Want to know more?
We have two locations installed: In the ID café and the Orange space, which are connected. 

Visit us and try it out! 

Project: ID’X @ DDW
Coach: Jorge Alves Lino
Students: Eline Hoftiezer, Dounia Bourjila, Rincke Driessen
Year: B2.1
 

Sounds like home

Realities at ID’10, Dutch Design Week

“Blurring the real and the virtual” is one of the selected themes being presented at ID’10: ”...the ubiquitous and adaptive systems that our students design weave themselves into the fabric of everyday life. This implies that the boundaries between the real and the virtual are blurring. But what are the implications of this merger? How to respond to these new challenges and opportunities?”

A few projects from the theme Realities are exhibited at ID’10.


Cueb

Cueb

Cueb, by Connie Golsteijn. Coach: Elise van den Hoven

This project aimed at facilitating parent-teenager communication about the parents’ past. The final concept, called Cueb, is an interactive digital photo medium which allows parents and teenagers to explore individual and shared experiences, thus triggering an exchange of stories. Through interactive controls like shaking and connecting cubes and by transferring and locking photos, surprising photo results are displayed to trigger memories. Cueb was evaluated in four families. The evaluation showed that the concept triggered and facilitated sharing experiences and telling stories significantly better than a more traditional photo medium.

TIM

TIM

Tangible interaction device for instant messaging. by Koen Beljaars, Jelmer de Maat, Rick Dutour Geerling, Sivaraaj Soundarajan. coach: Christoph Bartneck

TIM is a product that makes it possible to bring a part of the interaction with an instant messaging program into the living room. The product provides an overview of all the different contacts displayed as fish in an aquarium. Every fish represents a contact person. The color and the speed of each fish shows the status of that contact (online, away, offline etc.) en whether the contact is sending a message or not. The touch screen provides an intuitive way of interacting with the fish and makes it possible to read the incoming messages and send quick replies.

Adaptive Office

Adaptive Office

Interactive window shades that stimulate a natural and free experience of office spaces. by Teun Vinken. coach: Jorge Alves Lino

By creating dynamic shadows inside an office space our modular system blocks direct sunlight from office workers. The aperture of the circle structure varies depending on outdoor light intensity. In addition, the system provides a free and natural office experience. The circular shades provide an outdoor experience in a closed office environment similar to the effect of shadows created by leaves of a tree. This way the sense of being locked-up in the office is reduced and a more pleasant work atmosphere can be created.

Sounds like home

Sounds like home

sounds like home. by Sebastiaan Pijnappel. coach: Elise van den Hoven

Sounds Like Home creates peripheral soundscapes that tell how many people are home and away Two glass vases contain marbles, their number equal to the number of members in a family. One vase indicates “home”, the other “away”. A marble rolls to the “away“ side whenever someone leaves, or the other when someone comes home. The sounds of marbles rolling and bumping into each other compose a gentle soundscape from which the number of people home or away can be derived.

Tom Frissen

Tom Frissen

coach: Joep Frens
An intelligent remote control for controlling and transferring personal media

This project aimed at finding new and better control and interaction possibilities for home entertainment systems. Through a wide range of research and explorations a personal remote control has been developed for controlling and transferring media throughout the complete house. Wireless technology enables the remote control to know what devices are nearby and through this it can adapt its control and interaction possibilities. Because it is a personal remote control, every family member now has a personal access point to his or her media.

Jasper Dekker

Jasper Dekker

coach: Lucian Reindl
Touch-less interaction for a kitchen tap

The goal of this graduation project was to design gestural interactions for a kitchen tap and design and build a fully functioning tap accordingly. Every hand-gesture one performs has a certain meaning. This – often culturally determined – meaning can be coupled to the meaning of functions of products we use everyday, such as a kitchen tap. The touch-less nature of this interaction offers an added value to this kitchen tap as dirt and bacteria can no longer be transferred from our hands.

floffy

An enviromotive robot that desires nature
by Luke Vink, Pieter Oosterwijk
coach: Omar Mubin

Conventionally, robots are separated from nature by mere description. As the goal of our project was to develop an emotional robot, we decided to add a layer of environmental awareness to our robot. The
result was Floffy, a children’s toy that responds to sunlight, water and the user. Thus, Floffy promotes outdoor activity using emotion and awareness of nature.

attract people ID'X

ID’X @ Dutch Design Week: Seduce visitors!

ID’X is the exhibition of department Industrial Design during the Dutch Design Week in the main building (for 2011). You may have visited the exhibition of last year, and this years preparations are already going on the ground floor. For now the exhibition is only happening in the main building, but what about outside?
There is nothing on the outside of the building, or at the entrance of the TU/e terrain that screams at you to go and visit ID’X… That is what is going to change next year!
The goal is to attract people to the main building from all over Eindhoven, from other DDW-locations, and to create bridges between them. We want to create connections between all the DDW-locations by making use of translocal media, such as a large-sized  Skype-systems for example, so people can actually talk with each other.

Want to know more about our concepts we created so far?
Please visit our stand in the Orange Space.

Team: Dounia Bourjila, Rincke Driessen, Eline Hoftiezer, Evy Ansems
Year: B2.1
Coach: Jorge Alves Lino

skôn

an exploration into textiles and electronics by
Paula Kassenaar
Paula Segura Meccia

The front part of the hoodie is a knitted variable resistor. Its resistance varies when you toy with it. This changing resistance value is used to change the intensity of the light strip in the front edge of the hoodie.

skôn means beautiful in dutch dialect, and in swedish skön also means nice or beautiful. This relates to both our cultural backgrounds.

camera: Gordon Tiemstra
model: Elien Vergeer
music: one evening by feist

Eindhoven University of Technology
Department of Industrial Design
Wearable Senses

one week module in Spring 2010
given by Michel Peeters, Carl Meegens and others