About ID Realities

Many realities exist. People continuously shift, among sometimes physical, sometimes virtual or even spiritual realities. Design manipulates the boundaries between the realties, creating experiences that are not experienced otherwise.

Action Audio

Brief Description

In any given situation, there will be multiple auditory channels reaching the ear. However, we are able to focus our attention on one of them. The remaining auditory channels are typically monitored in the periphery of our attention. In other words, we do not have to pay specific attention to them, but if something unusual happens, our attention immediately shifts. For example, when driving a car, one will normally focus the attention on the road, the radio, or the conversation with passengers. However, when the engine suddenly makes an unusual noise, the attention immediately switches to this sound. In other words, the sound of the engine that is normally in the periphery of the attention shifts to the foreground. The same thing will happen when you hear someone say your name.

In this project, you will explore how you can leverage the above described auditory perception skills in interaction design. The goal of this project is to design a system that subtly provides relevant information via short auditory cues in the home environment. These auditory cues can be connected to everyday objects. For example; what if the refridgerator tells us what is in it whenever we open it, or the door-knob tells us if it is going to rain when we open the front door?

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Adaptive Office

Brief Description

In general, an Ambient Intelligence system enhances the physical space through technology, media and services. According to Aarts, is defined as a combination of context awareness, ubiquitous computing and natural interaction, in order to achieve a distributed system architecture integrates different typologies of basic devices, defined by their power consumption and functionality.

Within this scope, this project consists of designing an adaptive office that provides its user(s) with an enhanced working experience, by enabling different user-adaptation levels, based on needs and requirements. Considering the specific features of the typology of space selected (individual offices, group work spaces, meeting rooms, moveable offices, etc), the developed system should take in account current worker needs and trends in task accomplishment. This includes providing workers with adaptive options and possibilities that ultimately augment the level of efficiency via comfort, communication and access to services and information during the use of this space, e.g. temperature, sound, light, image, etc.

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Hello Realities.

“Many realities exist.  People continuously shift, among sometimes physical, sometimes virtual or even spiritual realities. Design manipulates the boundaries between the realties, creating experiences that are not experienced otherwise.” — Jun Hu

“Realities are in a steady flow and therefore a essential part of the design process.” — Gregor Görres

“The theme Realities for me is about the changing nature of our everyday world, and the way design participates in these changes. Design is about transforming everyday reality into a better one, based on a vision on progress, and incorporating technological possibilities in a skilled and elegant way.” — Philip Ross

“People see realities in completely different ways – each reality appears to be true!  How can we design objects and systems in an intelligent way to adept to individual realities to enrich everyday life?” — Lucian Reindl

“Our theme ‘realities’ is about that what is, and that what could be. Design has the power of societal transformation. In ‘realities’ we aim to use this power to make positive change. ” — Joep Frens