ID Realities

Many realities exist. People continuously shift, among sometimes physical, sometimes virtual or even spiritual realities. Design manipulates the boundaries between the realties, creating experiences that are not experienced otherwise.


Posts by ID Realities

“Pitch” the ideas: Project presentations on Friday, March 4

On March 4, all the 2nd year projects from theme Realities will give “elevator pitch” presentations to each other and to their coaches:

9.30-9.35: Meeting and general intro
9h35-9h40: Intro New Entrpreneurs
9:40-9:50: New Entrpreneurs 1 (Kirsten) – second years group that work with 2 chinese students
9:50-9.55: Feedback
9:55-10.05: New Entrpreneurs 2 (Kirsten) – second years group that work with 2 chinese students
10:05-10:10: Feedback

10:10-10:15: Intro ID’X
10.15-10.25: ID’X (heleen)
10:25-10:30: Feedback
10.30-10.40: ID’X (Matthias)
10:40-10:45: Feedback
10.45-10.55: ID’X (Jorge)
10:55-11:00: Feedback

Design Meets Psychology: Putting Maslow’s Hierarchy of Needs to Work

Interesting article by JOSHUA JOHNSON. Read it from UXBOOTH. He concludes “… Maslow’s Hierarchy of Needs is one of many models that you can use as a designer to help you understand consumer behavior so you can better target your designs in an effective manner”

Realities, a new start

On Feb 4, at the theme Realities, we welcome the students joining the force.



Realities: Design manipulates the boundaries

On December 17, the faculty board visited the theme Realities. The following presentation was given to show:

  • Development of the theme over time
  • Participating members/groups
  • Vision & Ambition
  • Research (plans)
  • Education (plans)
  • Integration
  • Organizational structure, infrastructure (available + planned)

[DOWNLOAD|PDF, 3M]



Sounds like home

Realities at ID’10, Dutch Design Week

“Blurring the real and the virtual” is one of the selected themes being presented at ID’10: ”...the ubiquitous and adaptive systems that our students design weave themselves into the fabric of everyday life. This implies that the boundaries between the real and the virtual are blurring. But what are the implications of this merger? How to respond to these new challenges and opportunities?”

A few projects from the theme Realities are exhibited at ID’10.


Cueb

Cueb

Cueb, by Connie Golsteijn. Coach: Elise van den Hoven

This project aimed at facilitating parent-teenager communication about the parents’ past. The final concept, called Cueb, is an interactive digital photo medium which allows parents and teenagers to explore individual and shared experiences, thus triggering an exchange of stories. Through interactive controls like shaking and connecting cubes and by transferring and locking photos, surprising photo results are displayed to trigger memories. Cueb was evaluated in four families. The evaluation showed that the concept triggered and facilitated sharing experiences and telling stories significantly better than a more traditional photo medium.

TIM

TIM

Tangible interaction device for instant messaging. by Koen Beljaars, Jelmer de Maat, Rick Dutour Geerling, Sivaraaj Soundarajan. coach: Christoph Bartneck

TIM is a product that makes it possible to bring a part of the interaction with an instant messaging program into the living room. The product provides an overview of all the different contacts displayed as fish in an aquarium. Every fish represents a contact person. The color and the speed of each fish shows the status of that contact (online, away, offline etc.) en whether the contact is sending a message or not. The touch screen provides an intuitive way of interacting with the fish and makes it possible to read the incoming messages and send quick replies.

Adaptive Office

Adaptive Office

Interactive window shades that stimulate a natural and free experience of office spaces. by Teun Vinken. coach: Jorge Alves Lino

By creating dynamic shadows inside an office space our modular system blocks direct sunlight from office workers. The aperture of the circle structure varies depending on outdoor light intensity. In addition, the system provides a free and natural office experience. The circular shades provide an outdoor experience in a closed office environment similar to the effect of shadows created by leaves of a tree. This way the sense of being locked-up in the office is reduced and a more pleasant work atmosphere can be created.

Sounds like home

Sounds like home

sounds like home. by Sebastiaan Pijnappel. coach: Elise van den Hoven

Sounds Like Home creates peripheral soundscapes that tell how many people are home and away Two glass vases contain marbles, their number equal to the number of members in a family. One vase indicates “home”, the other “away”. A marble rolls to the “away“ side whenever someone leaves, or the other when someone comes home. The sounds of marbles rolling and bumping into each other compose a gentle soundscape from which the number of people home or away can be derived.

Tom Frissen

Tom Frissen

coach: Joep Frens
An intelligent remote control for controlling and transferring personal media

This project aimed at finding new and better control and interaction possibilities for home entertainment systems. Through a wide range of research and explorations a personal remote control has been developed for controlling and transferring media throughout the complete house. Wireless technology enables the remote control to know what devices are nearby and through this it can adapt its control and interaction possibilities. Because it is a personal remote control, every family member now has a personal access point to his or her media.

Jasper Dekker

Jasper Dekker

coach: Lucian Reindl
Touch-less interaction for a kitchen tap

The goal of this graduation project was to design gestural interactions for a kitchen tap and design and build a fully functioning tap accordingly. Every hand-gesture one performs has a certain meaning. This – often culturally determined – meaning can be coupled to the meaning of functions of products we use everyday, such as a kitchen tap. The touch-less nature of this interaction offers an added value to this kitchen tap as dirt and bacteria can no longer be transferred from our hands.

floffy

An enviromotive robot that desires nature
by Luke Vink, Pieter Oosterwijk
coach: Omar Mubin

Conventionally, robots are separated from nature by mere description. As the goal of our project was to develop an emotional robot, we decided to add a layer of environmental awareness to our robot. The
result was Floffy, a children’s toy that responds to sunlight, water and the user. Thus, Floffy promotes outdoor activity using emotion and awareness of nature.

Hatsune Miku blurs the boundaries:

YouTube Preview Image
2010-MicrocontrollersNotScary

Arduino Workshop: Presentation Slides

If you have missed the workshop by dr. Geert Langereis on Monday, Oct 4, you might want to have a look at his presentation slides: 2010-Arduino Workshop Langereis (PDF, 1.2M)

arduino

Arduino quick start course, Monday October 4, HG3.21

arduinoFrom dr. Geert Langereis:

As discussed with you, I will give a short workshop about the Arduino microcontroller next Monday. I will give a presentation of about an hour, afterwards we will connect our Arduino’s and make the first LEDs blink. It may be helpful for you if you have a laptop, USB cable (80ct at the Hal) and an Arduino board (new ones available at Service Desk).

Where: HG3.21 (in the front of the USI space)

When: Monday, October 4, 13:00-15:00

We will install the Arduino Programming Environment together, but if you have time, you could already download it here http://arduino.cc/en/Main/Software. Version 0020 is the newest, and is the only valid one if you have the newest Arduino Uno board (and not the previous Arduino Duemilanove)

reality_check_ahead

About Reality and Design — Presentation by prof.dr. Matthias Rauterberg

2010-DI-reality, PDF, 1M

Kick-off

On Friday, Sept 4, we will be kicking-off the projects in the Orange space:

10:30am-11:00am Presentation by Jun HU about the theme
11:00am-12:30pm Presentation by prof.dr. Matthias Rauterberg about Reality and Design
13:00pm-15:00pm Arranging the space; Coach meeting the students

Looking forward to a successful semester.

skôn

an exploration into textiles and electronics by
Paula Kassenaar
Paula Segura Meccia

The front part of the hoodie is a knitted variable resistor. Its resistance varies when you toy with it. This changing resistance value is used to change the intensity of the light strip in the front edge of the hoodie.

skôn means beautiful in dutch dialect, and in swedish skön also means nice or beautiful. This relates to both our cultural backgrounds.

camera: Gordon Tiemstra
model: Elien Vergeer
music: one evening by feist

Eindhoven University of Technology
Department of Industrial Design
Wearable Senses

one week module in Spring 2010
given by Michel Peeters, Carl Meegens and others

Bowling across Realities

YouTube Preview Image

Video taken by Christoph Bartneck.

Across the virtual and the real: Literature review

Jun Hu, 2009

I went through some research papers related to the topic. The following is some reading notes, some of which is simply the abstract but most of which is not. The key ideas in the paper are emphasized with bold font face.

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Touris Photo Tagging

Brief Description

With the arrival of digital cameras, the number of pictures taken by tourists have increased dramatically. These pictures are no longer printer, but published in online photo communities, such as Flickr. This project explores a parasitic game that resides between the taking of the photos and the publishing on the web. Players tag the photos taken by other tourists by standing in the background. Once these photos appear online, the players scores points. The player is a harmless parasite in the avalanche of tourist photos.

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